Power Master

Power Master is a serious games project that the MSU Games For Entertainment and Learning Lab has been working on for a new class in the MSU College of Engineering.  The game is intended to teach students about power plant management.  The students are responsible for deciding how to best meet demand with the plants at their disposal each season while also keeping track of their operating fund and pollution output.

For this project I was largely responsible for almost all of the interface programming as well as some gameplay elements such as pollution and maintenance effects.  I also stepped to the task of level design when necessary.